pub struct MDBook {
pub root: PathBuf,
pub config: Config,
pub book: Book,
/* private fields */
}Expand description
The object used to manage and build a book.
Fields§
§root: PathBufThe book’s root directory.
config: ConfigThe configuration used to tweak now a book is built.
book: BookA representation of the book’s contents in memory.
Implementations§
source§impl MDBook
impl MDBook
sourcepub fn load<P: Into<PathBuf>>(book_root: P) -> Result<MDBook>
pub fn load<P: Into<PathBuf>>(book_root: P) -> Result<MDBook>
Load a book from its root directory on disk.
sourcepub fn load_with_config<P: Into<PathBuf>>(
book_root: P,
config: Config
) -> Result<MDBook>
pub fn load_with_config<P: Into<PathBuf>>( book_root: P, config: Config ) -> Result<MDBook>
Load a book from its root directory using a custom Config.
sourcepub fn load_with_config_and_summary<P: Into<PathBuf>>(
book_root: P,
config: Config,
summary: Summary
) -> Result<MDBook>
pub fn load_with_config_and_summary<P: Into<PathBuf>>( book_root: P, config: Config, summary: Summary ) -> Result<MDBook>
Load a book from its root directory using a custom Config and a custom summary.
sourcepub fn iter(&self) -> BookItems<'_> ⓘ
pub fn iter(&self) -> BookItems<'_> ⓘ
Returns a flat depth-first iterator over the elements of the book,
it returns a BookItem enum:
(section: String, bookitem: &BookItem)
for item in book.iter() {
match *item {
BookItem::Chapter(ref chapter) => {},
BookItem::Separator => {},
BookItem::PartTitle(ref title) => {}
}
}
// would print something like this:
// 1. Chapter 1
// 1.1 Sub Chapter
// 1.2 Sub Chapter
// 2. Chapter 2
//
// etc.sourcepub fn init<P: Into<PathBuf>>(book_root: P) -> BookBuilder
pub fn init<P: Into<PathBuf>>(book_root: P) -> BookBuilder
init() gives you a BookBuilder which you can use to setup a new book
and its accompanying directory structure.
The BookBuilder creates some boilerplate files and directories to get
you started with your book.
book-test/
├── book
└── src
├── chapter_1.md
└── SUMMARY.md
It uses the path provided as the root directory for your book, then adds
in a src/ directory containing a SUMMARY.md and chapter_1.md file
to get you started.
sourcepub fn build(&self) -> Result<()>
pub fn build(&self) -> Result<()>
Tells the renderer to build our book and put it in the build directory.
sourcepub fn preprocess_book(
&self,
renderer: &dyn Renderer
) -> Result<(Book, PreprocessorContext)>
pub fn preprocess_book( &self, renderer: &dyn Renderer ) -> Result<(Book, PreprocessorContext)>
Run preprocessors and return the final book.
sourcepub fn execute_build_process(&self, renderer: &dyn Renderer) -> Result<()>
pub fn execute_build_process(&self, renderer: &dyn Renderer) -> Result<()>
Run the entire build process for a particular Renderer.
sourcepub fn with_renderer<R: Renderer + 'static>(&mut self, renderer: R) -> &mut Self
pub fn with_renderer<R: Renderer + 'static>(&mut self, renderer: R) -> &mut Self
You can change the default renderer to another one by using this method.
The only requirement is that your renderer implement the Renderer
trait.
sourcepub fn with_preprocessor<P: Preprocessor + 'static>(
&mut self,
preprocessor: P
) -> &mut Self
pub fn with_preprocessor<P: Preprocessor + 'static>( &mut self, preprocessor: P ) -> &mut Self
Register a Preprocessor to be used when rendering the book.
sourcepub fn test(&mut self, library_paths: Vec<&str>) -> Result<()>
pub fn test(&mut self, library_paths: Vec<&str>) -> Result<()>
Run rustdoc tests on the book, linking against the provided libraries.
sourcepub fn test_chapter(
&mut self,
library_paths: Vec<&str>,
chapter: Option<&str>
) -> Result<()>
pub fn test_chapter( &mut self, library_paths: Vec<&str>, chapter: Option<&str> ) -> Result<()>
Run rustdoc tests on a specific chapter of the book, linking against the provided libraries.
If chapter is None, all tests will be run.
sourcepub fn build_dir_for(&self, backend_name: &str) -> PathBuf
pub fn build_dir_for(&self, backend_name: &str) -> PathBuf
The logic for determining where a backend should put its build artefacts.
If there is only 1 renderer, put it in the directory pointed to by the
build.build_dir key in Config. If there is more than one then the
renderer gets its own directory within the main build dir.
i.e. If there were only one renderer (in this case, the HTML renderer):
- build/
- index.html
- …
Otherwise if there are multiple:
- build/
- epub/
- my_awesome_book.epub
- html/
- index.html
- …
- latex/
- my_awesome_book.tex
- epub/
sourcepub fn source_dir(&self) -> PathBuf
pub fn source_dir(&self) -> PathBuf
Get the directory containing this book’s source files.