pub struct Config {
pub book: BookConfig,
pub build: BuildConfig,
pub rust: RustConfig,
/* private fields */
}Expand description
The overall configuration object for MDBook, essentially an in-memory
representation of book.toml.
Fields§
§book: BookConfigMetadata about the book.
build: BuildConfigInformation about the build environment.
rust: RustConfigInformation about Rust language support.
Implementations§
source§impl Config
impl Config
sourcepub fn from_disk<P: AsRef<Path>>(config_file: P) -> Result<Config>
pub fn from_disk<P: AsRef<Path>>(config_file: P) -> Result<Config>
Load the configuration file from disk.
sourcepub fn update_from_env(&mut self)
pub fn update_from_env(&mut self)
Updates the Config from the available environment variables.
Variables starting with MDBOOK_ are used for configuration. The key is
created by removing the MDBOOK_ prefix and turning the resulting
string into kebab-case. Double underscores (__) separate nested
keys, while a single underscore (_) is replaced with a dash (-).
For example:
MDBOOK_foo->fooMDBOOK_FOO->fooMDBOOK_FOO__BAR->foo.barMDBOOK_FOO_BAR->foo-barMDBOOK_FOO_bar__baz->foo-bar.baz
So by setting the MDBOOK_BOOK__TITLE environment variable you can
override the book’s title without needing to touch your book.toml.
Note: To facilitate setting more complex config items, the value of an environment variable is first parsed as JSON, falling back to a string if the parse fails.
This means, if you so desired, you could override all book metadata when building the book with something like
$ export MDBOOK_BOOK='{"title": "My Awesome Book", "authors": ["Michael-F-Bryan"]}' $ mdbook build
The latter case may be useful in situations where mdbook is invoked
from a script or CI, where it sometimes isn’t possible to update the
book.toml before building.
sourcepub fn get(&self, key: &str) -> Option<&Value>
pub fn get(&self, key: &str) -> Option<&Value>
Fetch an arbitrary item from the Config as a toml::Value.
You can use dotted indices to access nested items (e.g.
output.html.playground will fetch the “playground” out of the html output
table).
sourcepub fn get_mut(&mut self, key: &str) -> Option<&mut Value>
pub fn get_mut(&mut self, key: &str) -> Option<&mut Value>
Fetch a value from the Config so you can mutate it.
sourcepub fn get_deserialized<'de, T: Deserialize<'de>, S: AsRef<str>>(
&self,
name: S
) -> Result<T>
👎Deprecated: use get_deserialized_opt instead
pub fn get_deserialized<'de, T: Deserialize<'de>, S: AsRef<str>>( &self, name: S ) -> Result<T>
Deprecated, use get_deserialized_opt instead.
sourcepub fn get_deserialized_opt<'de, T: Deserialize<'de>, S: AsRef<str>>(
&self,
name: S
) -> Result<Option<T>>
pub fn get_deserialized_opt<'de, T: Deserialize<'de>, S: AsRef<str>>( &self, name: S ) -> Result<Option<T>>
Convenience function to fetch a value from the config and deserialize it into some arbitrary type.
sourcepub fn set<S: Serialize, I: AsRef<str>>(
&mut self,
index: I,
value: S
) -> Result<()>
pub fn set<S: Serialize, I: AsRef<str>>( &mut self, index: I, value: S ) -> Result<()>
Set a config key, clobbering any existing values along the way.
The only way this can fail is if we can’t serialize value into a
toml::Value.